Ar/vr Software Development Engineer, Vision Pro

London, ENG, GB, United Kingdom

Job Description

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you'll do more than join something - you'll add something.



Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible - all while staying connected to the people around us.



Description



Join the RealityKit framework team building the character animation systems that bring digital beings to life on Apple's spatial computing platform. This role combines deep expertise in real-time animation with the opportunity to shape how developers create expressive, responsive characters for immersive experiences.



You will design and implement animation runtime systems including skeletal animation pipelines, blend trees, inverse kinematics solvers, and procedural motion techniques. Your work will directly impact how characters move, react, and feel present in mixed reality environments-where physical plausibility and performance constraints create unique technical challenges.

We're looking for an engineer who understands both the artistic intent behind great character animation and the systems engineering required to deliver it on resource-constrained devices. You'll collaborate closely with artists, designers, and framework engineers to build animation technologies that are powerful enough for AAA-quality experiences yet accessible to developers across skill levels.



Preferred Qualifications



Excellent communication skills for cross-functional collaboration with artists and engineers

Experience implementing skeletal animation, state machines, or blend systems

Experience with inverse kinematics, physics-based animation, or procedural techniques

Hands-on experience with AR/VR animation challenges (latency, prediction, presence)

Contributions to animation tools or artist-facing workflows

Familiarity with RealityKit, ARKit, or SceneKit



Minimum Qualifications



Proven industry experience in animation systems, game engines, or related fields

BS in Computer Science, Computer Graphics, or equivalent degree/experience

Strong knowledge of C++ and real-time animation architectures

Solid understanding of 3D mathematics (linear algebra, quaternions, transforms)



At Apple, we're not all the same. And that's our greatest strength. We draw on the differences in who we are, what we've experienced and how we think. Because to create products that serve everyone, we believe in including everyone. Therefore, we are committed to treating all applicants fairly and equally. As a registered Disability Confident employer, we will work with applicants to make any reasonable accommodations. Apple will consider for employment all qualified applicants with criminal backgrounds in a manner consistent with applicable law. Learn more

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Job Detail

  • Job Id
    JD4429015
  • Industry
    Not mentioned
  • Total Positions
    1
  • Job Type:
    Full Time
  • Salary:
    Not mentioned
  • Employment Status
    Full Time
  • Job Location
    London, ENG, GB, United Kingdom
  • Education
    Not mentioned