Environment Generalist TDs at DNEG are passionate about collaborating and problem solving to create and compose spectacular photorealistic environments on our highest calibre feature film projects.
Our environment artists work within a global, supportive and multi-talented team altering and extending environments in live action plates or designing, composing and rendering environments from the smallest blade of grass to entire galaxies. They need excellent communication skills to collaborate and interact with multiple departments and colleagues around the world, ensuring their artistic and technical solutions integrate with the rest of the pipeline.
Based on the requirements of each production we devise efficient and creative approaches to produce our environments using Digital Matte Painting, 2.5D and manual or procedural 3D approaches where appropriate.
Supported by your team, you will be able to utilise and develop your diverse skill set. Your tasks may include modelling, sculpting, texturing, look development, layout, lighting and re-projection in both an asset and shot context and require you to make artistic and technical decisions on a day-to-day basis.
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