Do you want to help build the future of humanoid robots?
We're looking for a talented firmware development engineer to write firmware for microcontroller based systems. We develop a wide range of modules tightly integrated into our products to provide motor control, power management and communications. We often need to develop new projects to support new use cases and devices as well as extending and maintaining our existing products. All of our electronics are developed in house within a tight knit team spanning firmware, electronics, mechanical and software engineers to create large scale systems.
Our internal motto is "Be Wow", our robots are wow and we seek engineers who embody this in their work by building intuitive, effective systems that delight users and drive success.
Main Responsibilities
Development of C based software for microcontrollers
Building new firmware projects for newly designed boards
Maintaining and modifying existing C based firmware to add features or fix bugs
Contribute to design reviews to optimise the cost, size and reliability of new boards
Writing test plans for firmware features
Challenges
Working on high performance real time embedded systems
Developing complex but reliable systems with many components
Keeping up with the latest advancements in motor and sensor technology
Working with many disciplines to make whole systems work
Opportunities
Working at the forefront of the rapidly growing field of humanoid robotics.
Working in a creative environment with highly skilled and committed colleagues.
Work across a broad technical field with ample variety in tasks and opportunity to deepen your knowledge and experience in many areas.
Working on a proven, commercially successful product consistently shipping units.
Qualifications, Knowledge, Key Skills and ExperienceEssential:
Strong C programming skills
Familiarity with ARM based microcontrollers
Competence within a Linux based development environment
Experience with version control software
Hardware ability - understanding schematics, datasheets etc. and basic test equipment use (oscilloscope, multimeter)
Desirable:
STM32 ecosystem familiarity including use of CubeMX
Git experience
Familiarity with FreeRTOS, TinyUSB, LwIP
Familiarity with Ethernet, CAN or USB
Python experience (used in infrastructure and testing)
Experience with KiCAD
Experience with CMake
About Engineered Arts
Engineered Arts is the leading manufacturer of full-size humanoid robots used for entertainment, education and communication. With 20 years of hardware and software development, our robots have been sold in over 30 countries worldwide with customers such as NASA, PwC, Meta and many more.
Our Ameca robot is well known as 'the face of AI' and a social media viral success, taking advantage of the generative AI craze. Along with our ultra-realistic Mesmer range of animated figures our robots continue to surprise and excite visitors at museums, theme parks, visitor attractions and trade shows as well as aid leading universities with AI and robotics research. Our robots are poised to break into the future mega-expansion service robot segment, with applications such as front of house, receptions, check-in desks, information points and PoS. We are also exploring how our humanoid robot technology can disrupt other robotics sectors such as the growing cobot sub-segment of the industrial robotics market.
We are a team of dedicated engineers and creatives striving to develop the very best experiences for our customers. Our internal motto is '
Be Wow
', everything we do is fun, entertaining or surprising to encounter. We always push the boundaries of what is possible in humanoid robotics, researching and developing new systems and techniques to further their appeal. We explore and challenge the human perception of robots as well as the fear and discomfort and the excitement and joy life-like mechanical humanoids present.
Job Type: Full-time
Pay: 40,000.00-55,000.00 per year
Work Location: In person
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