As a Senior Environment Artist, you will be responsible for creating high-quality, immersive 3D environments that bring our game worlds to life. The position requires a balance of creative, technical, hands-on and leadership skills.
Working closely with the Art Lead, you will help establish the visual direction for our projects while mentoring junior team members and ensuring technical excellence across all environmental assets.
Core Responsibilities
Design and create visually stunning, high-quality 3D environments including architecture, terrain, props, and atmospheric elements that support gameplay and narrative
Collaborate with the Art Lead and Concept Artist to define and maintain the visual style and quality bar for environmental art across projects
Work closely with Design and Programming teams to ensure environments enhance player experience and support game mechanics
Provide mentorship and guidance to junior and mid-level environment artists, reviewing their work and helping them develop their skills
Develop and refine environment art pipelines and workflows to improve efficiency and quality
Optimize environment assets and scenes for performance across target platforms while maintaining visual fidelity
Create and maintain comprehensive documentation for environment art standards, workflows, and best practices
Participate in art reviews and provide constructive feedback to maintain quality standards
Requirements
6+ years of professional experience creating environment art for games
Multiple shipped titles
Proven ability to create both stylised and realistic environments with strong attention to detail
Excellent ability to interpret briefs and diverse references and creatively respond with aesthetically pleasing work that meets stylistic, gameplay, narrative and technical requirements
Strong portfolio demonstrating
expertise in environment modelling, texturing, world-building, and scene composition Expert knowledge of modern 3D content creation tools (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Designer/Painter)
Advanced understanding of real-time physically-based materials and rendering pipelines (PBR)
Solid understanding of Unity with experience implementing and optimizing environmental assets
Deep understanding of colour theory, composition, lighting, and visual storytelling through environments
Strong understanding of modular asset creation and reusable content workflows
Self-motivated with strong time management skills and ability to meet deadlines
Experience mentoring or providing guidance to other artists
Advantageous Experience
Experience with procedural generation tools (Houdini, SpeedTree, etc.)
Knowledge of terrain creation and landscape sculpting tools
Experience with lighting and VFX to enhance environmental mood and atmosphere
Understanding of technical art principles and shader creation
Traditional art skills including painting, drawing, and composition
Experience working with outsourcing partners and providing art direction
Knowledge of version control systems (Git, Perforce, etc.)
* Console development experience
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