Why Hyper Luminal Games?
"Joining a company and a team in the games industry is exciting and daunting in equal measure! Here at Hyper Luminal Games there is no 'deep end' to drop you into, you will be supported by the team from minute one. No question is bad on the learning journey you will take to improve your skills and create great work, we have your back.
We have so many different projects and genres that we are sure we have something that fits you perfectly! It will be engaging and fun, development and creativity are the essence of having fun. We don't stifle creativity; in fact, we continuously encourage it. You won't be working in a cubicle and there's no expectation of silence, engage and interact as much as you like!
Experiencing 'ownership' of a particular part of your project or work is critical. At Hyper Luminal we will make sure that you are getting as much satisfaction from not only learning something new, but 'bossing' it in a way that means you are building a great foundation of experience and development knowledge. Although, we won't give you too much too soon, pacing the learning is key. When you've nailed a particular part of your project and its task, it will be recognised, the studio understands how important recognition is.
You'll have the opportunity to work with the latest game engine technologies, ensuring the games and designs we deliver are of the highest quality. You'll have the capability to influence design choices on big brand games and original IP. You'll be responsible for delivering expert design across all areas of our games.
You are encouraged to be as good as you can be and there are systems in place within the
studio to support you to do just that. Incremental improvement is our aim and all team
members are involved in what and how that evolves.
If this feels like a place where you can thrive and grow, with the team, the projects and the studio, then apply for this position and let's explore working together!"
Experience
Essential
5+ years game design experience and expertise having worked on multiple projects.
Extensive knowledge of games industry working practices and an overall passion for gaming.
Drive high quality execution by reviewing and supervising feature development.
Excellent at generating ideas, pitching designs and ability to deliver outcomes.
Experience with rapid prototyping and iterative development.
Experience using analytics and feedback to make informed changes towards gameplay and user data and turning these into focussed improvements.
Excellent documentation skills including mock-ups, flow charts, prototyping or similar.
Experience in all stages of game development from concept to implementation to user testing and beyond.
Excellent communication and ability to work to deadlines within a team environment.
Familiar with and experience of game engines such as Unity.
Familiar with project planning suite - JIRA etc.
Desirable
Experience designing and building great games that players love.
Ability to work well as a key vision holder across multiple projects.
Traditional pipeline of learning through a University Environment.
Skills and Abilities
A willingness to take on all aspects of games design from being individually focussed on high concept tasks to tweaking and balancing game data in engine.
Strong communication skills, including the ability to manage stakeholder and partner relationships and communicate effectively with team members at all levels.
Pro-active approach to problem solving and troubleshooting skills.
Organisation and project management skills, including familiarity with Agile development.Extensive knowledge of multiple game systems and mechanics across multiple genres.
Excellent team working skills, receptive to feedback, ability to guide and mentor junior team members, collaborating with others to create the finished game.
A willingness to learn new technical skills.
Confidence and influencing skills to present your ideas.
Commitment and focus to complete every task to a high standard.
A high-degree of creativity and the ability to generate innovative concepts, ideas and gameplay mechanics.
Duties and Tasks
Working with the design team to create fun, innovative games with rich features and systems that immerse players and leave a positive lasting impression,
Daily communication with our external working partners tracking the health of the project and future feature designs.
Writing clear and informative game design documents with the relevant information needed to develop new game features and systems.
Work with the design team to realise a project's creative vision.
Make adjustments to game design specifications to reflect developments as the project moves forward.
Research, analyse and improve upon features, keeping up with trends and user preferences.
Coming up with ideas that tackle problems in simple, elegant ways and always put the player experience first.
Continuously work to improve design documentation and processes to reflect developments as the projects move forward.
Improving and monitoring gameplay features across projects.
Use your creativity to design features of games for a range of devices and platforms that engage and capture the imagination of the user.
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