, transitioning from a Unity-based desktop application to a collaborative, browser-based platform. The goal is to enable real-time 3D visualisation, customisation, and streamlined data workflows for clinical users.
Key Responsibilities
Lead architectural decisions and R&D phases of a browser-native 3D platform built on top of Unity WebGL
Define and implement the web technology stack, including Unity WebGL, WebAssembly modules, and JavaScript interoperability
Export existing Unity desktop functionality to WebGL, integrating C++ logic using
Emscripten
Develop a web interface that integrates with the Unity canvas (e.g., via
Vue.js
or a comparable frontend framework)
Collaborate with product teams to translate clinical requirements into performant 3D tools
Work with backend engineers on real-time collaboration features, including data streaming and session sync
Participate in agile team processes, including weekly stand-ups, sprint planning, and stakeholder reviews
Technical Requirements
Proven experience with
Unity WebGL builds
and plugin integration workflows
Hands-on experience compiling and integrating
C++ or Rust libraries into WebAssembly
using
Emscripten
Proficiency in
JavaScript
,
TypeScript
, and modern frontend tools such as
Vite
,
Webpack
, or
Rollup
Strong understanding of
WebGL
and browser-based 3D rendering constraints
Experience working with 3D file formats such as
STL
,
OBJ
, or
3MF
Knowledge of
performance optimization
and
memory management
in browser environments
Familiarity with Unity's interaction system and how to extend or interface with it in a WebGL context
Nice to Have
Experience with
Vue.js
or another modern reactive frontend framework
Background in
medical software
or regulated industries (HIPAA, FDA, etc.)
Exposure to
collaborative multi-user environments
, such as CRDT-based or real-time sync architectures
Familiarity with
cloud-based processing workflows
(AWS, Azure)
* Experience with
mesh processing
libraries such as
libigl
,
CGAL
, or
pmp
in WASM pipelines
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